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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Altea
- namespace DCGO.CardEffects.EX11
- {
- public class EX11_064 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Main
- if (timing == EffectTiming.OnStartMainPhase)
- {
- cardEffects.Add(CardEffectFactory.Gain1MemoryTamerOpponentDigimonEffect(card));
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Flip security card face up", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[On Play] Flip your opponent's top face-down security card face up.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- card.Owner.Enemy.SecurityCards.Count(source => source.IsFlipped) > 0;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- foreach (CardSource source in card.Owner.Enemy.SecurityCards)
- {
- if (!source.IsFlipped)
- continue;
- yield return ContinuousController.instance.StartCoroutine(new IFlipSecurity(source).FlipFaceUp());
- break;
- }
- yield return null;
- }
- }
- #endregion
- #region Your Turn
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Digivolve attacker into [Cyborg] or [Machine] with cost reduced by # of face up security.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- => "[Your Turn] When one of your [Cyborg] or [Machine] trait Digimon attacks, by suspending this Tamer, that Digimon may digivolve into a [Cyborg] or [Machine] trait Digimon card in the hand. For each of your opponent's face-up security cards, reduce this effect's digivolution cost by 1.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition);
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && (permanent.TopCard.EqualsTraits("Cyborg") || permanent.TopCard.EqualsTraits("Machine"));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanActivateSuspendCostEffect(card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && (cardSource.EqualsTraits("Cyborg") || cardSource.EqualsTraits("Machine"));
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- int faceUpCards = card.Owner.Enemy.SecurityCards.Count(CardSource => !CardSource.IsFlipped);
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: GManager.instance.attackProcess.AttackingPermanent,
- cardCondition: CanSelectCardCondition,
- payCost: true,
- reduceCostTuple: (reduceCost: faceUpCards, reduceCostCardCondition: null),
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: true,
- activateClass: activateClass,
- successProcess: null
- ));
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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