EX11_064.cs 5.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. // Altea
  6. namespace DCGO.CardEffects.EX11
  7. {
  8. public class EX11_064 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Start of Main
  14. if (timing == EffectTiming.OnStartMainPhase)
  15. {
  16. cardEffects.Add(CardEffectFactory.Gain1MemoryTamerOpponentDigimonEffect(card));
  17. }
  18. #endregion
  19. #region On Play
  20. if (timing == EffectTiming.OnEnterFieldAnyone)
  21. {
  22. ActivateClass activateClass = new ActivateClass();
  23. activateClass.SetUpICardEffect("Flip security card face up", CanUseCondition, card);
  24. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  25. cardEffects.Add(activateClass);
  26. string EffectDescription()
  27. {
  28. return "[On Play] Flip your opponent's top face-down security card face up.";
  29. }
  30. bool CanUseCondition(Hashtable hashtable)
  31. {
  32. return CardEffectCommons.IsExistOnBattleArea(card) &&
  33. CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  34. }
  35. bool CanActivateCondition(Hashtable hashtable)
  36. {
  37. return CardEffectCommons.IsExistOnBattleArea(card) &&
  38. card.Owner.Enemy.SecurityCards.Count(source => source.IsFlipped) > 0;
  39. }
  40. IEnumerator ActivateCoroutine(Hashtable hashtable)
  41. {
  42. foreach (CardSource source in card.Owner.Enemy.SecurityCards)
  43. {
  44. if (!source.IsFlipped)
  45. continue;
  46. yield return ContinuousController.instance.StartCoroutine(new IFlipSecurity(source).FlipFaceUp());
  47. break;
  48. }
  49. yield return null;
  50. }
  51. }
  52. #endregion
  53. #region Your Turn
  54. if (timing == EffectTiming.OnAllyAttack)
  55. {
  56. ActivateClass activateClass = new ActivateClass();
  57. activateClass.SetUpICardEffect("Digivolve attacker into [Cyborg] or [Machine] with cost reduced by # of face up security.", CanUseCondition, card);
  58. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  59. cardEffects.Add(activateClass);
  60. string EffectDescription()
  61. => "[Your Turn] When one of your [Cyborg] or [Machine] trait Digimon attacks, by suspending this Tamer, that Digimon may digivolve into a [Cyborg] or [Machine] trait Digimon card in the hand. For each of your opponent's face-up security cards, reduce this effect's digivolution cost by 1.";
  62. bool CanUseCondition(Hashtable hashtable)
  63. {
  64. return CardEffectCommons.IsExistOnBattleArea(card)
  65. && CardEffectCommons.IsOwnerTurn(card)
  66. && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition);
  67. }
  68. bool PermanentCondition(Permanent permanent)
  69. {
  70. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
  71. && (permanent.TopCard.EqualsTraits("Cyborg") || permanent.TopCard.EqualsTraits("Machine"));
  72. }
  73. bool CanActivateCondition(Hashtable hashtable)
  74. {
  75. return CardEffectCommons.IsExistOnBattleArea(card)
  76. && CardEffectCommons.CanActivateSuspendCostEffect(card);
  77. }
  78. bool CanSelectCardCondition(CardSource cardSource)
  79. {
  80. return cardSource.IsDigimon
  81. && (cardSource.EqualsTraits("Cyborg") || cardSource.EqualsTraits("Machine"));
  82. }
  83. IEnumerator ActivateCoroutine(Hashtable hashtable)
  84. {
  85. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  86. int faceUpCards = card.Owner.Enemy.SecurityCards.Count(CardSource => !CardSource.IsFlipped);
  87. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
  88. targetPermanent: GManager.instance.attackProcess.AttackingPermanent,
  89. cardCondition: CanSelectCardCondition,
  90. payCost: true,
  91. reduceCostTuple: (reduceCost: faceUpCards, reduceCostCardCondition: null),
  92. fixedCostTuple: null,
  93. ignoreDigivolutionRequirementFixedCost: -1,
  94. isHand: true,
  95. activateClass: activateClass,
  96. successProcess: null
  97. ));
  98. }
  99. }
  100. #endregion
  101. #region Security Effect
  102. if (timing == EffectTiming.SecuritySkill)
  103. {
  104. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  105. }
  106. #endregion
  107. return cardEffects;
  108. }
  109. }
  110. }