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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // QueenBeemon
- namespace DCGO.CardEffects.EX11
- {
- public class EX11_034 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternate Digivolution
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.IsLevel5
- && targetPermanent.TopCard.EqualsTraits("Royal Base");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false,
- card: card, condition: null));
- }
- #endregion
- #region Shared OP/WD/WA
- string SharedEffectName()
- {
- return "May place [Royal Base] trait card from hand or trash face up at top or bot of sec, then delete opponent's Digimon";
- }
- string SharedEffectDescription(string tag)
- {
- return $"[{tag}] [Once Per Turn] You may place 1 [Royal Base] trait card from your hand or trash face up as the top or bottom security card. Then, delete up to 8 play cost's total worth of your opponent's Digimon. For each of your face-up security cards, add 2 to this effect's play cost maximum.";
- }
- string SharedHashString = "EX11_034_OP_WD_WA";
- bool SharedCanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.EqualsTraits("Royal Base");
- }
- int maxCost()
- {
- int maxCost = 8;
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- maxCost += 2 * card.Owner.SecurityCards.Count(source => !source.IsFlipped);
- }
- return maxCost;
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card)
- && permanent.IsDigimon
- && permanent.TopCard.HasPlayCost
- && permanent.TopCard.GetCostItself <= maxCost();
- }
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- if (card.Owner.CanAddSecurity(activateClass))
- {
- #region Setup Location Selection
- bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition(cardSource));
- bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, cardSource => CanSelectCardCondition(cardSource));
- List<SelectionElement<int>> selectionElements = new List<SelectionElement<int>>();
- if (canSelectHand)
- {
- selectionElements.Add(new(message: "From hand", value: 0, spriteIndex: 0));
- }
- if (canSelectTrash)
- {
- selectionElements.Add(new(message: "From trash", value: 1, spriteIndex: 0));
- }
- selectionElements.Add(new(message: "Do not place", value: 2, spriteIndex: 1));
- string selectPlayerMessage = "From which area will you select?";
- string notSelectPlayerMessage = "The opponent is choosing if they will activate their effect.";
- GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements,
- selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
- notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
- .WaitForEndSelect());
- int selection = GManager.instance.userSelectionManager.SelectedIntValue;
- #endregion
- #region Hand/Trash Card Selection
- if (selection != 2)
- {
- CardSource selectedCard = null;
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCard = cardSource;
- yield return null;
- }
- if (selection == 0)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: cardSource => CanSelectCardCondition(cardSource),
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to place.", "The opponent is selecting 1 card to place.");
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- }
- else
- {
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: cardSource => CanSelectCardCondition(cardSource),
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to place.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 card to place.", "The opponent is selecting 1 card to place.");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- #endregion
- #region Top/Bottom Selection
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { selectedCard }, "Security Top card", true, true));
- List<SelectionElement<bool>> selectionElements1 = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"Security Top", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"Security Bottom", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage1 = "Do you place the card on the top or bottom of the security?";
- string notSelectPlayerMessage1 = "The opponent is choosing whether to place the card on the top or bottom of security.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool toTop = GManager.instance.userSelectionManager.SelectedBoolValue;
- #endregion
- #region Send to Security
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(selectedCard, toTop: toTop, faceUp: true));
- #endregion
- }
- }
- #region Delete Opponent's Digimon
- int _maxCost = maxCost();
- List<Permanent> selectedPermanents = new List<Permanent>();
- int maxCount = card.Owner.Enemy.GetBattleAreaPermanents().Count(CanSelectPermanentCondition);
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: CanTargetCondition_ByPreSelecetedList,
- canEndSelectCondition: CanEndSelectCondition,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: true,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Destroy,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- bool CanEndSelectCondition(List<Permanent> permanents)
- {
- if (permanents.Count <= 0)
- {
- return false;
- }
- int sumCost = 0;
- foreach (Permanent permanent1 in permanents)
- {
- sumCost += permanent1.TopCard.GetCostItself;
- }
- if (sumCost > _maxCost)
- {
- return false;
- }
- return true;
- }
- bool CanTargetCondition_ByPreSelecetedList(List<Permanent> permanents, Permanent permanent)
- {
- int sumCost = 0;
- foreach (Permanent permanent1 in permanents)
- {
- sumCost += permanent1.TopCard.GetCostItself;
- }
- sumCost += permanent.TopCard.GetCostItself;
- if (sumCost > _maxCost)
- {
- return false;
- }
- return true;
- }
- #endregion
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(SharedCanActivateCondition, (hash) => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("On Play"));
- activateClass.SetHashString(SharedHashString);
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card)
- && CardEffectCommons.IsExistOnBattleArea(card);
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(SharedCanActivateCondition, (hash) => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("When Digivolving"));
- activateClass.SetHashString(SharedHashString);
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card)
- && CardEffectCommons.IsExistOnBattleArea(card);
- }
- }
- #endregion
- #region When Attacking
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("When Attacking"));
- activateClass.SetHashString(SharedHashString);
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card) &&
- CardEffectCommons.IsExistOnBattleArea(card);
- }
- }
- #endregion
- #region Shared1 WD/WA
- string SharedHashString1 = "EX11_034_WD_WA";
- int ReducedPlayCost() => Math.Max(0, card.Owner.SecurityCards.Count(source => !source.IsFlipped));
- string SharedEffectName1()
- {
- return "May play 1 card with [Royal Base] in it's text for 1 less per face-up card in your security.";
- // saved until we can find a method to refresh between card activations - return $"May play 1 card with [Royal Base] in it's text for {ReducedPlayCost()} less.";
- }
- string SharedEffectDescription1(string tag)
- {
- return $"[{tag}] [Once Per Turn] You may play 1 card with [Royal Base] in its text from your hand. For each of your face-up security cards, reduce this effect's paid play cost by 1.";
- }
- bool SharedCanActivateCondition1(Hashtable hashtable, ActivateClass activateClass)
- {
- activateClass.SetEffectName(SharedEffectName1());
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition1(cardSource, activateClass));
- }
- bool CanSelectCardCondition1(CardSource cardSource, ActivateClass activateClass)
- {
- return cardSource.HasPlayCost
- && cardSource.HasText("Royal Base")
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
- }
- IEnumerator SharedActivateCoroutine1(Hashtable hashtable, ActivateClass activateClass)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: cardSource => CanSelectCardCondition1(cardSource, activateClass),
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- #region Reduce play cost
- ChangeCostClass changeCostClass = new ChangeCostClass();
- changeCostClass.SetUpICardEffect($"Play Cost -{ReducedPlayCost()}", CanUseCondition1, card);
- changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
- Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
- card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
- ICardEffect GetCardEffect(EffectTiming _timing)
- {
- if (_timing == EffectTiming.None)
- {
- return changeCostClass;
- }
- return null;
- }
- bool CanUseCondition1(Hashtable hashtable)
- {
- return true;
- }
- int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
- {
- if (CardSourceCondition(cardSource))
- {
- if (RootCondition(root))
- {
- if (PermanentsCondition(targetPermanents))
- {
- Cost -= ReducedPlayCost();
- }
- }
- }
- return Cost;
- }
- bool PermanentsCondition(List<Permanent> targetPermanents)
- {
- if (targetPermanents == null)
- {
- return true;
- }
- else
- {
- if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
- {
- return true;
- }
- }
- return false;
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- return cardSource != null
- && cardSource.Owner == card.Owner
- && cardSource.HasPlayCost
- && cardSource.HasText("Royal Base");
- }
- bool RootCondition(SelectCardEffect.Root root)
- {
- return true;
- }
- bool isUpDown()
- {
- return true;
- }
- #endregion
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: true,
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true
- ));
- #region Release reducing play cost
- card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
- #endregion
- }
- #endregion
- #region When Digivolving1
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName1(), CanUseCondition, card);
- activateClass.SetUpActivateClass(hash => SharedCanActivateCondition1(hash, activateClass), (hash) => SharedActivateCoroutine1(hash, activateClass), 1, true, SharedEffectDescription1("When Digivolving"));
- activateClass.SetHashString(SharedHashString1);
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card)
- && CardEffectCommons.IsExistOnBattleArea(card);
- }
- }
- #endregion
- #region When Attacking1
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName1(), CanUseCondition, card);
- activateClass.SetUpActivateClass(hash => SharedCanActivateCondition1(hash, activateClass), hash => SharedActivateCoroutine1(hash, activateClass), 1, true, SharedEffectDescription1("When Attacking"));
- activateClass.SetHashString(SharedHashString1);
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card) &&
- CardEffectCommons.IsExistOnBattleArea(card);
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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