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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Violet Inboots
- namespace DCGO.CardEffects.EX11
- {
- public class EX11_068 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Main
- if (timing == EffectTiming.OnStartTurn)
- {
- cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card));
- }
- #endregion
- #region Your Turn
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ();
- activateClass.SetUpICardEffect("By suspending this, Draw 1, Trash 1. If using Execute, attacker may digivolve into a Ghost with cost reduced by 2.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription() => "[Your Turn] When one of your [Ghost] trait Digimon attacks, by suspending this Tamer, <Draw 1> and trash 1 card in your hand. If attacking by <Execute>, it may digivolve into a [Ghost] trait Digimon card in the hand with the digivolution cost reduced by 2.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition);
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && permanent.TopCard.EqualsTraits("Ghost");
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanActivateSuspendCostEffect(card);
- }
- bool CardSelectCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.EqualsTraits("Ghost");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
- if (card.Owner.HandCards.Count >= 1)
- {
- int discardCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: false,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- }
-
- ICardEffect triggeringEffect = CardEffectCommons.GetCardEffectFromHashtable(hashtable);
- if (triggeringEffect != null && triggeringEffect.EffectName == "Execute")
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: GManager.instance.attackProcess.AttackingPermanent,
- cardCondition: CardSelectCondition,
- payCost: true,
- reduceCostTuple: (reduceCost: 2, reduceCostCardCondition: null),
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: true,
- activateClass: activateClass,
- successProcess: null
- ));
- }
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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