EX12_049.cs 4.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Angoramon
  4. namespace DCGO.CardEffects.EX12
  5. {
  6. public class EX12_049 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alt Digivolution
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent permanent)
  15. {
  16. return permanent.TopCard.EqualsCardName("Bosamon");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null));
  19. }
  20. if (timing == EffectTiming.None)
  21. {
  22. bool PermanentCondition(Permanent permanent)
  23. {
  24. return permanent.TopCard.EqualsTraits("NSp");
  25. }
  26. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null, level: 2));
  27. }
  28. #endregion
  29. #region On Play
  30. if (timing == EffectTiming.OnEnterFieldAnyone)
  31. {
  32. ActivateClass activateClass = new ActivateClass();
  33. activateClass.SetUpICardEffect("Reveal top 3, add 1 [Angoramon] in text & 1 [NSp] trait to hand. bottom deck the rest", CanUseCondition, card);
  34. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  35. cardEffects.Add(activateClass);
  36. string EffectDiscription()
  37. {
  38. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Angoramon] in its text and 1 card with the [NSp] trait among them to the hand. Return the rest to the bottom of the deck.";
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  43. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
  48. }
  49. bool CanSelectOptionCardCondition(CardSource cardSource)
  50. {
  51. return cardSource.HasText("Angoramon");
  52. }
  53. bool CanSelectTSTraitCardCondition(CardSource cardSource)
  54. {
  55. return cardSource.EqualsTraits("NSp");
  56. }
  57. IEnumerator ActivateCoroutine(Hashtable hashtable)
  58. {
  59. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  60. revealCount: 3,
  61. simplifiedSelectCardConditions:
  62. new SimplifiedSelectCardConditionClass[]
  63. {
  64. new SimplifiedSelectCardConditionClass(
  65. canTargetCondition:CanSelectOptionCardCondition,
  66. message: "Select 1 [Angoramon] in text.",
  67. mode: SelectCardEffect.Mode.AddHand,
  68. maxCount: 1,
  69. selectCardCoroutine: null),
  70. new SimplifiedSelectCardConditionClass(
  71. canTargetCondition:CanSelectTSTraitCardCondition,
  72. message: "Select 1 [NSp].",
  73. mode: SelectCardEffect.Mode.AddHand,
  74. maxCount: 1,
  75. selectCardCoroutine: null),
  76. },
  77. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  78. mutualConditions: true,
  79. activateClass: activateClass
  80. ));
  81. }
  82. }
  83. #endregion
  84. #region All Turns Inherited
  85. if (timing == EffectTiming.None)
  86. {
  87. bool Condition()
  88. {
  89. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  90. }
  91. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  92. }
  93. #endregion
  94. return cardEffects;
  95. }
  96. }
  97. }