EX12_073.cs 4.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Giant Meat
  4. namespace DCGO.CardEffects.EX12
  5. {
  6. public class EX12_073 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Use Req
  12. if (timing == EffectTiming.None)
  13. {
  14. cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
  15. bool CardCondition(CardSource cardSource)
  16. {
  17. return cardSource.EqualsTraits("NSp")
  18. || cardSource.EqualsTraits("DS")
  19. || cardSource.EqualsTraits("NSo")
  20. || cardSource.EqualsTraits("WG")
  21. || cardSource.EqualsTraits("ME")
  22. || cardSource.EqualsTraits("VB");
  23. }
  24. }
  25. #endregion
  26. #region Main
  27. if (timing == EffectTiming.OptionSkill)
  28. {
  29. ActivateClass activateClass = new ActivateClass();
  30. activateClass.SetUpICardEffect("Reveal 3, add 1 traited card, bot deck the rest, place in battle area", CanUseCondition, card);
  31. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  32. cardEffects.Add(activateClass);
  33. string EffectDescription()
  34. {
  35. return "[Main] Reveal the top 3 cards of your deck. Add 1 [NSp] / [DS] / [NSo] / [WG] / [ME] / [VB] trait card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.";
  36. }
  37. bool CanSelectCardCondition(CardSource cardSource)
  38. {
  39. return cardSource.EqualsTraits("NSp")
  40. || cardSource.EqualsTraits("DS")
  41. || cardSource.EqualsTraits("NSo")
  42. || cardSource.EqualsTraits("WG")
  43. || cardSource.EqualsTraits("ME")
  44. || cardSource.EqualsTraits("VB");
  45. }
  46. bool CanUseCondition(Hashtable hashtable)
  47. {
  48. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  49. }
  50. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  51. {
  52. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
  53. revealCount: 3,
  54. selectCardConditions:
  55. new SelectCardConditionClass[]
  56. {
  57. new SelectCardConditionClass(
  58. canTargetCondition:CanSelectCardCondition,
  59. canTargetCondition_ByPreSelecetedList:null,
  60. canEndSelectCondition:null,
  61. canNoSelect:false,
  62. selectCardCoroutine: null,
  63. message: "Select 1 [NSp] / [DS] / [NSo] / [WG] / [ME] / [VB] trait card.",
  64. maxCount: 1,
  65. canEndNotMax:false,
  66. mode: SelectCardEffect.Mode.AddHand
  67. )
  68. },
  69. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  70. activateClass: activateClass,
  71. canNoAction: false));
  72. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  73. }
  74. }
  75. #endregion
  76. #region Main Delay
  77. if (timing == EffectTiming.OnDeclaration)
  78. {
  79. cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
  80. }
  81. #endregion
  82. #region Security
  83. if (timing == EffectTiming.SecuritySkill)
  84. {
  85. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  86. }
  87. #endregion
  88. return cardEffects;
  89. }
  90. }
  91. }