EX2_054.cs 7.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX2
  4. {
  5. public class EX2_054 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.None)
  11. {
  12. DontBattleSecurityDigimonClass dontBattleSecurityDigimonClass = new DontBattleSecurityDigimonClass();
  13. dontBattleSecurityDigimonClass.SetUpICardEffect("Ignore Battle", CanUseCondition, card);
  14. dontBattleSecurityDigimonClass.SetUpDontBattleSecurityDigimonClass(CardSourceCondition: CardSourceCondition);
  15. dontBattleSecurityDigimonClass.SetIsSecurityEffect(true);
  16. dontBattleSecurityDigimonClass.SetNotShowUI(true);
  17. cardEffects.Add(dontBattleSecurityDigimonClass);
  18. bool CanUseCondition(Hashtable hashtable)
  19. {
  20. return CardEffectCommons.CanUseIgnoreBattle(hashtable, card);
  21. }
  22. bool CardSourceCondition(CardSource cardSource)
  23. {
  24. return cardSource == card;
  25. }
  26. }
  27. if (timing == EffectTiming.SecuritySkill)
  28. {
  29. ActivateClass activateClass = new ActivateClass();
  30. activateClass.SetUpICardEffect("Play this card without battling", CanUseCondition, card);
  31. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  32. activateClass.SetIsSecurityEffect(true);
  33. cardEffects.Add(activateClass);
  34. string EffectDiscription()
  35. {
  36. return "[Security] Play this card without battling and without paying its memory cost.";
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  41. }
  42. bool CanActivateCondition(Hashtable hashtable)
  43. {
  44. if (card.Owner.ExecutingCards.Contains(card))
  45. {
  46. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
  47. {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  56. cardSources: new List<CardSource>() { card },
  57. activateClass: activateClass,
  58. payCost: false,
  59. isTapped: false,
  60. root: SelectCardEffect.Root.Execution,
  61. activateETB: true));
  62. }
  63. }
  64. if (timing == EffectTiming.OnEnterFieldAnyone)
  65. {
  66. ActivateClass activateClass = new ActivateClass();
  67. activateClass.SetUpICardEffect("Recovery +1 (Deck)", CanUseCondition, card);
  68. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  69. cardEffects.Add(activateClass);
  70. string EffectDiscription()
  71. {
  72. return "[On Play] If you have a [Mother D-Reaper] in play, <Recovery +1 (Deck)>. (Place the top card of your deck on top of your security stack.)";
  73. }
  74. bool PermanentCondition(Permanent permanent)
  75. {
  76. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  77. {
  78. if (permanent.TopCard.CardNames.Contains("Mother D-Reaper"))
  79. {
  80. return true;
  81. }
  82. if (permanent.TopCard.CardNames.Contains("MotherD-Reaper"))
  83. {
  84. return true;
  85. }
  86. }
  87. return false;
  88. }
  89. bool CanUseCondition(Hashtable hashtable)
  90. {
  91. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  92. }
  93. bool CanActivateCondition(Hashtable hashtable)
  94. {
  95. if (CardEffectCommons.IsExistOnBattleArea(card))
  96. {
  97. if (card.Owner.LibraryCards.Count >= 1)
  98. {
  99. if (card.Owner.CanAddSecurity(activateClass))
  100. {
  101. if (CardEffectCommons.HasMatchConditionPermanent(PermanentCondition))
  102. {
  103. return true;
  104. }
  105. }
  106. }
  107. }
  108. return false;
  109. }
  110. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  111. {
  112. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  113. }
  114. }
  115. if (timing == EffectTiming.None)
  116. {
  117. bool YourPermanentCondition(Permanent permanent)
  118. {
  119. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  120. {
  121. if (permanent.DigivolutionCards.Count >= 6)
  122. {
  123. if (permanent.TopCard.CardNames.Contains("Mother D-Reaper"))
  124. {
  125. return true;
  126. }
  127. if (permanent.TopCard.CardNames.Contains("MotherD-Reaper"))
  128. {
  129. return true;
  130. }
  131. }
  132. }
  133. return false;
  134. }
  135. bool Condition()
  136. {
  137. if (CardEffectCommons.IsExistOnBattleArea(card))
  138. {
  139. if (CardEffectCommons.IsOpponentTurn(card))
  140. {
  141. if (CardEffectCommons.HasMatchConditionPermanent(YourPermanentCondition))
  142. {
  143. return true;
  144. }
  145. }
  146. }
  147. return false;
  148. }
  149. bool PermanentCondition(Permanent permanent)
  150. {
  151. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  152. }
  153. cardEffects.Add(CardEffectFactory.ChangeSAttackStaticEffect(
  154. permanentCondition: PermanentCondition,
  155. changeValue: -1,
  156. isInheritedEffect: false,
  157. card: card,
  158. condition: Condition));
  159. }
  160. return cardEffects;
  161. }
  162. }
  163. }