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- using System.Collections;
- using System.Collections.Generic;
- namespace DCGO.CardEffects.EX2
- {
- public class EX2_054 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- DontBattleSecurityDigimonClass dontBattleSecurityDigimonClass = new DontBattleSecurityDigimonClass();
- dontBattleSecurityDigimonClass.SetUpICardEffect("Ignore Battle", CanUseCondition, card);
- dontBattleSecurityDigimonClass.SetUpDontBattleSecurityDigimonClass(CardSourceCondition: CardSourceCondition);
- dontBattleSecurityDigimonClass.SetIsSecurityEffect(true);
- dontBattleSecurityDigimonClass.SetNotShowUI(true);
- cardEffects.Add(dontBattleSecurityDigimonClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanUseIgnoreBattle(hashtable, card);
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- return cardSource == card;
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card without battling", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] Play this card without battling and without paying its memory cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (card.Owner.ExecutingCards.Contains(card))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { card },
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Execution,
- activateETB: true));
- }
- }
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Recovery +1 (Deck)", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] If you have a [Mother D-Reaper] in play, <Recovery +1 (Deck)>. (Place the top card of your deck on top of your security stack.)";
- }
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.TopCard.CardNames.Contains("Mother D-Reaper"))
- {
- return true;
- }
- if (permanent.TopCard.CardNames.Contains("MotherD-Reaper"))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.LibraryCards.Count >= 1)
- {
- if (card.Owner.CanAddSecurity(activateClass))
- {
- if (CardEffectCommons.HasMatchConditionPermanent(PermanentCondition))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
- }
- }
- if (timing == EffectTiming.None)
- {
- bool YourPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.DigivolutionCards.Count >= 6)
- {
- if (permanent.TopCard.CardNames.Contains("Mother D-Reaper"))
- {
- return true;
- }
- if (permanent.TopCard.CardNames.Contains("MotherD-Reaper"))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool Condition()
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOpponentTurn(card))
- {
- if (CardEffectCommons.HasMatchConditionPermanent(YourPermanentCondition))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- cardEffects.Add(CardEffectFactory.ChangeSAttackStaticEffect(
- permanentCondition: PermanentCondition,
- changeValue: -1,
- isInheritedEffect: false,
- card: card,
- condition: Condition));
- }
- return cardEffects;
- }
- }
- }
|