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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.EX3
- {
- public class EX3_062 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.ContainsCardName("Growlmon") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 4;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Both players trash the top 3 cards of their decks and play 1 [Guilmon] or [Takato Matsuki]", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] Trash the top 3 cards of both players' decks. Then, if either player has 5 or more cards in their trash, you may play 1 [Guilmon] or [Takato Matsuki] from your hand or trash without paying the cost.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.CardNames.Contains("Guilmon") || cardSource.CardNames.Contains("Takato Matsuki") || cardSource.CardNames.Contains("TakatoMatsuki"))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.LibraryCards.Count >= 1) >= 1)
- {
- return true;
- }
- if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.TrashCards.Count >= 5) >= 1)
- {
- if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
- {
- return true;
- }
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
- {
- if (player.LibraryCards.Count >= 1)
- {
- IAddTrashCardsFromLibraryTop addTrashCard = new IAddTrashCardsFromLibraryTop(3, player, activateClass);
- addTrashCard.SetNotShowCards();
- yield return ContinuousController.instance.StartCoroutine(addTrashCard.AddTrashCardsFromLibraryTop());
- if (player.isYou)
- {
- ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(addTrashCard.discardedCards, "Your Discarded Cards", true, true));
- }
- else
- {
- ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(addTrashCard.discardedCards, "Opponent's Discarded Cards", true, true));
- }
- }
- }
- if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.TrashCards.Count >= 5) >= 1)
- {
- bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
- bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
- if (canSelectHand || canSelectTrash)
- {
- if (canSelectHand && canSelectTrash)
- {
- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage = "From which area do you play a card?";
- string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- }
- else
- {
- GManager.instance.userSelectionManager.SetBool(canSelectHand);
- }
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
- List<CardSource> selectedCards = new List<CardSource>();
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- if (fromHand)
- {
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- }
- else
- {
- int maxCount = 1;
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to play.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
- if (!fromHand)
- {
- root = SelectCardEffect.Root.Trash;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
- }
- }
- }
- }
- return cardEffects;
- }
- }
- }
|