EX3_062.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX3
  5. {
  6. public class EX3_062 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.None)
  12. {
  13. bool PermanentCondition(Permanent targetPermanent)
  14. {
  15. return targetPermanent.TopCard.ContainsCardName("Growlmon") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 4;
  16. }
  17. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
  18. }
  19. if (timing == EffectTiming.OnEnterFieldAnyone)
  20. {
  21. ActivateClass activateClass = new ActivateClass();
  22. activateClass.SetUpICardEffect("Both players trash the top 3 cards of their decks and play 1 [Guilmon] or [Takato Matsuki]", CanUseCondition, card);
  23. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  24. cardEffects.Add(activateClass);
  25. string EffectDiscription()
  26. {
  27. return "[When Digivolving] Trash the top 3 cards of both players' decks. Then, if either player has 5 or more cards in their trash, you may play 1 [Guilmon] or [Takato Matsuki] from your hand or trash without paying the cost.";
  28. }
  29. bool CanSelectCardCondition(CardSource cardSource)
  30. {
  31. if (cardSource.CardNames.Contains("Guilmon") || cardSource.CardNames.Contains("Takato Matsuki") || cardSource.CardNames.Contains("TakatoMatsuki"))
  32. {
  33. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  34. {
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  43. }
  44. bool CanActivateCondition(Hashtable hashtable)
  45. {
  46. if (CardEffectCommons.IsExistOnBattleArea(card))
  47. {
  48. if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.LibraryCards.Count >= 1) >= 1)
  49. {
  50. return true;
  51. }
  52. if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.TrashCards.Count >= 5) >= 1)
  53. {
  54. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  55. {
  56. return true;
  57. }
  58. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  59. {
  60. return true;
  61. }
  62. }
  63. }
  64. return false;
  65. }
  66. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  67. {
  68. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  69. {
  70. if (player.LibraryCards.Count >= 1)
  71. {
  72. IAddTrashCardsFromLibraryTop addTrashCard = new IAddTrashCardsFromLibraryTop(3, player, activateClass);
  73. addTrashCard.SetNotShowCards();
  74. yield return ContinuousController.instance.StartCoroutine(addTrashCard.AddTrashCardsFromLibraryTop());
  75. if (player.isYou)
  76. {
  77. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(addTrashCard.discardedCards, "Your Discarded Cards", true, true));
  78. }
  79. else
  80. {
  81. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(addTrashCard.discardedCards, "Opponent's Discarded Cards", true, true));
  82. }
  83. }
  84. }
  85. if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.TrashCards.Count >= 5) >= 1)
  86. {
  87. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  88. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  89. if (canSelectHand || canSelectTrash)
  90. {
  91. if (canSelectHand && canSelectTrash)
  92. {
  93. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  94. {
  95. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  96. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  97. };
  98. string selectPlayerMessage = "From which area do you play a card?";
  99. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  100. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  101. }
  102. else
  103. {
  104. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  105. }
  106. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  107. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  108. List<CardSource> selectedCards = new List<CardSource>();
  109. IEnumerator SelectCardCoroutine(CardSource cardSource)
  110. {
  111. selectedCards.Add(cardSource);
  112. yield return null;
  113. }
  114. if (fromHand)
  115. {
  116. int maxCount = 1;
  117. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  118. selectHandEffect.SetUp(
  119. selectPlayer: card.Owner,
  120. canTargetCondition: CanSelectCardCondition,
  121. canTargetCondition_ByPreSelecetedList: null,
  122. canEndSelectCondition: null,
  123. maxCount: maxCount,
  124. canNoSelect: true,
  125. canEndNotMax: false,
  126. isShowOpponent: true,
  127. selectCardCoroutine: SelectCardCoroutine,
  128. afterSelectCardCoroutine: null,
  129. mode: SelectHandEffect.Mode.Custom,
  130. cardEffect: activateClass);
  131. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  132. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  133. yield return StartCoroutine(selectHandEffect.Activate());
  134. }
  135. else
  136. {
  137. int maxCount = 1;
  138. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  139. selectCardEffect.SetUp(
  140. canTargetCondition: CanSelectCardCondition,
  141. canTargetCondition_ByPreSelecetedList: null,
  142. canEndSelectCondition: null,
  143. canNoSelect: () => true,
  144. selectCardCoroutine: SelectCardCoroutine,
  145. afterSelectCardCoroutine: null,
  146. message: "Select 1 card to play.",
  147. maxCount: maxCount,
  148. canEndNotMax: false,
  149. isShowOpponent: true,
  150. mode: SelectCardEffect.Mode.Custom,
  151. root: SelectCardEffect.Root.Trash,
  152. customRootCardList: null,
  153. canLookReverseCard: true,
  154. selectPlayer: card.Owner,
  155. cardEffect: activateClass);
  156. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  157. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  158. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  159. }
  160. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  161. if (!fromHand)
  162. {
  163. root = SelectCardEffect.Root.Trash;
  164. }
  165. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  166. }
  167. }
  168. }
  169. }
  170. return cardEffects;
  171. }
  172. }
  173. }