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- using System.Collections;
- using System.Collections.Generic;
- namespace DCGO.CardEffects.EX4
- {
- public class EX4_006 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.CardNames.Contains("Gigimon");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("This Digimon gains Rush", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] If the total number of cards in both players' trashes is 20 or more, this Digimon gains <Rush> for the turn. (This Digimon may attack the turn it was played.)";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (isExistOnField(card))
- {
- if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
- {
- int trashSum = 0;
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
- {
- trashSum += player.TrashCards.Count;
- }
- if (trashSum >= 20)
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRush(
- targetPermanent: card.PermanentOfThisCard(),
- effectDuration: EffectDuration.UntilEachTurnEnd,
- activateClass: activateClass));
- }
- }
- return cardEffects;
- }
- }
- }
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