EX4_006.cs 2.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX4
  4. {
  5. public class EX4_006 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.None)
  11. {
  12. bool PermanentCondition(Permanent targetPermanent)
  13. {
  14. return targetPermanent.TopCard.CardNames.Contains("Gigimon");
  15. }
  16. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  17. }
  18. if (timing == EffectTiming.OnEnterFieldAnyone)
  19. {
  20. ActivateClass activateClass = new ActivateClass();
  21. activateClass.SetUpICardEffect("This Digimon gains Rush", CanUseCondition, card);
  22. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  23. cardEffects.Add(activateClass);
  24. string EffectDiscription()
  25. {
  26. return "[On Play] If the total number of cards in both players' trashes is 20 or more, this Digimon gains <Rush> for the turn. (This Digimon may attack the turn it was played.)";
  27. }
  28. bool CanUseCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  31. }
  32. bool CanActivateCondition(Hashtable hashtable)
  33. {
  34. if (isExistOnField(card))
  35. {
  36. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  37. {
  38. int trashSum = 0;
  39. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  40. {
  41. trashSum += player.TrashCards.Count;
  42. }
  43. if (trashSum >= 20)
  44. {
  45. return true;
  46. }
  47. }
  48. }
  49. return false;
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  52. {
  53. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRush(
  54. targetPermanent: card.PermanentOfThisCard(),
  55. effectDuration: EffectDuration.UntilEachTurnEnd,
  56. activateClass: activateClass));
  57. }
  58. }
  59. return cardEffects;
  60. }
  61. }
  62. }