P_022.cs 15 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_022 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] If you have [Davis Motomiya] and [Ken Ichijoji] in play, you may place 1 [ExVeemon] and 1 [Stingmon] from your hand at the bottom of your deck in any order to play 1 [Paildramon] from your hand without paying its memory cost.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  26. {
  27. if (permanent.TopCard.CardNames.Contains("Davis Motomiya"))
  28. {
  29. return true;
  30. }
  31. if (permanent.TopCard.CardNames.Contains("DavisMotomiya"))
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. bool CanSelectPermanentCondition1(Permanent permanent)
  39. {
  40. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  41. {
  42. if (permanent.TopCard.CardNames.Contains("Ken Ichijoji"))
  43. {
  44. return true;
  45. }
  46. if (permanent.TopCard.CardNames.Contains("KenIchijoji"))
  47. {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. bool CanSelectCardCondition(CardSource cardSource)
  54. {
  55. return cardSource.CardNames.Contains("ExVeemon");
  56. }
  57. bool CanSelectCardCondition1(CardSource cardSource)
  58. {
  59. return cardSource.CardNames.Contains("Stingmon");
  60. }
  61. bool CanSelectCardCondition2(CardSource cardSource)
  62. {
  63. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass, root: SelectCardEffect.Root.Hand))
  64. {
  65. if (cardSource.CardNames.Contains("Paildramon"))
  66. {
  67. return true;
  68. }
  69. }
  70. return false;
  71. }
  72. bool CanUseCondition(Hashtable hashtable)
  73. {
  74. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  75. }
  76. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  77. {
  78. if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1 && card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1) >= 1)
  79. {
  80. bool returned = false;
  81. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1 && card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
  82. {
  83. int maxCount = 2;
  84. #region 最大枚数
  85. List<CardSource[]> cardsList = ParameterComparer.Enumerate(card.Owner.HandCards, maxCount).ToList();
  86. List<int> maxCounts = new List<int>() { 0 };
  87. foreach (CardSource[] cardSources in cardsList)
  88. {
  89. List<int> _maxCounts = new List<int>();
  90. if (cardSources.Length >= 2)
  91. {
  92. if (CanSelectCardCondition(cardSources[0]))
  93. {
  94. if (CanSelectCardCondition1(cardSources[1]))
  95. {
  96. _maxCounts.Add(2);
  97. }
  98. else
  99. {
  100. _maxCounts.Add(1);
  101. }
  102. }
  103. if (CanSelectCardCondition1(cardSources[0]))
  104. {
  105. if (CanSelectCardCondition(cardSources[1]))
  106. {
  107. _maxCounts.Add(2);
  108. }
  109. else
  110. {
  111. _maxCounts.Add(1);
  112. }
  113. }
  114. if (!CanSelectCardCondition(cardSources[0]) && !CanSelectCardCondition1(cardSources[0]))
  115. {
  116. if (CanSelectCardCondition(cardSources[1]))
  117. {
  118. _maxCounts.Add(1);
  119. }
  120. if (CanSelectCardCondition1(cardSources[1]))
  121. {
  122. _maxCounts.Add(1);
  123. }
  124. }
  125. }
  126. else if (cardSources.Length == 1)
  127. {
  128. if (CanSelectCardCondition(cardSources[0]))
  129. {
  130. _maxCounts.Add(1);
  131. }
  132. else if (CanSelectCardCondition1(cardSources[0]))
  133. {
  134. _maxCounts.Add(1);
  135. }
  136. }
  137. if (_maxCounts.Count >= 1)
  138. {
  139. maxCounts.Add(_maxCounts.Max());
  140. }
  141. }
  142. if (maxCounts.Count >= 1)
  143. {
  144. maxCount = maxCounts.Max();
  145. }
  146. #endregion
  147. if (maxCount == 2)
  148. {
  149. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  150. selectHandEffect.SetUp(
  151. selectPlayer: card.Owner,
  152. canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource),
  153. canTargetCondition_ByPreSelecetedList: CanTargetCondition_ByPreSelecetedList,
  154. canEndSelectCondition: CanEndSelectCondition,
  155. maxCount: maxCount,
  156. canNoSelect: true,
  157. canEndNotMax: false,
  158. isShowOpponent: true,
  159. selectCardCoroutine: null,
  160. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  161. mode: SelectHandEffect.Mode.PutLibraryBottom,
  162. cardEffect: activateClass);
  163. yield return StartCoroutine(selectHandEffect.Activate());
  164. #region リストによる選択条件
  165. bool CanTargetCondition_ByPreSelecetedList(List<CardSource> cardSources, CardSource cardSource)
  166. {
  167. List<CardSource> _cardSources = new List<CardSource>();
  168. foreach (CardSource cardSource1 in cardSources)
  169. {
  170. _cardSources.Add(cardSource1);
  171. }
  172. _cardSources.Add(cardSource);
  173. List<CardSource[]> cardsList = ParameterComparer.Enumerate(_cardSources, _cardSources.Count).ToList();
  174. bool match = false;
  175. if (cardsList.Count >= 2)
  176. {
  177. foreach (CardSource[] cardSources1 in cardsList)
  178. {
  179. if (CanSelectCardCondition(cardSources1[0]))
  180. {
  181. if (CanSelectCardCondition1(cardSources1[1]))
  182. {
  183. match = true;
  184. }
  185. }
  186. if (CanSelectCardCondition1(cardSources1[0]))
  187. {
  188. if (CanSelectCardCondition(cardSources1[1]))
  189. {
  190. match = true;
  191. }
  192. }
  193. }
  194. }
  195. else
  196. {
  197. match = true;
  198. }
  199. if (!match)
  200. {
  201. return false;
  202. }
  203. return true;
  204. }
  205. #endregion
  206. #region 選択条件
  207. bool CanEndSelectCondition(List<CardSource> cardSources)
  208. {
  209. List<CardSource[]> cardsList = ParameterComparer.Enumerate(cardSources, cardSources.Count).ToList();
  210. bool match = false;
  211. if (cardsList.Count >= 2)
  212. {
  213. foreach (CardSource[] cardSources1 in cardsList)
  214. {
  215. if (CanSelectCardCondition(cardSources1[0]))
  216. {
  217. if (CanSelectCardCondition1(cardSources1[1]))
  218. {
  219. match = true;
  220. }
  221. }
  222. if (CanSelectCardCondition1(cardSources1[0]))
  223. {
  224. if (CanSelectCardCondition(cardSources1[1]))
  225. {
  226. match = true;
  227. }
  228. }
  229. }
  230. }
  231. else
  232. {
  233. match = true;
  234. }
  235. if (!match)
  236. {
  237. return false;
  238. }
  239. return true;
  240. }
  241. #endregion
  242. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  243. {
  244. if (cardSources.Count == 2)
  245. {
  246. returned = true;
  247. }
  248. yield return null;
  249. }
  250. }
  251. }
  252. if (returned)
  253. {
  254. if (card.Owner.HandCards.Count(CanSelectCardCondition2) >= 1)
  255. {
  256. List<CardSource> selectedCards = new List<CardSource>();
  257. int maxCount = 1;
  258. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  259. selectHandEffect.SetUp(
  260. selectPlayer: card.Owner,
  261. canTargetCondition: CanSelectCardCondition2,
  262. canTargetCondition_ByPreSelecetedList: null,
  263. canEndSelectCondition: null,
  264. maxCount: maxCount,
  265. canNoSelect: true,
  266. canEndNotMax: false,
  267. isShowOpponent: true,
  268. selectCardCoroutine: SelectCardCoroutine,
  269. afterSelectCardCoroutine: null,
  270. mode: SelectHandEffect.Mode.Custom,
  271. cardEffect: activateClass);
  272. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  273. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  274. yield return StartCoroutine(selectHandEffect.Activate());
  275. IEnumerator SelectCardCoroutine(CardSource cardSource)
  276. {
  277. selectedCards.Add(cardSource);
  278. yield return null;
  279. }
  280. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  281. }
  282. }
  283. }
  284. }
  285. }
  286. if (timing == EffectTiming.SecuritySkill)
  287. {
  288. ActivateClass activateClass = new ActivateClass();
  289. activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
  290. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  291. activateClass.SetIsSecurityEffect(true);
  292. cardEffects.Add(activateClass);
  293. string EffectDiscription()
  294. {
  295. return "[Security] Add this card to its owner's hand.";
  296. }
  297. bool CanUseCondition(Hashtable hashtable)
  298. {
  299. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  300. }
  301. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  302. {
  303. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  304. }
  305. }
  306. return cardEffects;
  307. }
  308. }