| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class P_022 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] If you have [Davis Motomiya] and [Ken Ichijoji] in play, you may place 1 [ExVeemon] and 1 [Stingmon] from your hand at the bottom of your deck in any order to play 1 [Paildramon] from your hand without paying its memory cost.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.TopCard.CardNames.Contains("Davis Motomiya"))
- {
- return true;
- }
- if (permanent.TopCard.CardNames.Contains("DavisMotomiya"))
- {
- return true;
- }
- }
- return false;
- }
- bool CanSelectPermanentCondition1(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.TopCard.CardNames.Contains("Ken Ichijoji"))
- {
- return true;
- }
- if (permanent.TopCard.CardNames.Contains("KenIchijoji"))
- {
- return true;
- }
- }
- return false;
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.CardNames.Contains("ExVeemon");
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.CardNames.Contains("Stingmon");
- }
- bool CanSelectCardCondition2(CardSource cardSource)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass, root: SelectCardEffect.Root.Hand))
- {
- if (cardSource.CardNames.Contains("Paildramon"))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1 && card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1) >= 1)
- {
- bool returned = false;
- if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1 && card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
- {
- int maxCount = 2;
- #region 最大枚数
- List<CardSource[]> cardsList = ParameterComparer.Enumerate(card.Owner.HandCards, maxCount).ToList();
- List<int> maxCounts = new List<int>() { 0 };
- foreach (CardSource[] cardSources in cardsList)
- {
- List<int> _maxCounts = new List<int>();
- if (cardSources.Length >= 2)
- {
- if (CanSelectCardCondition(cardSources[0]))
- {
- if (CanSelectCardCondition1(cardSources[1]))
- {
- _maxCounts.Add(2);
- }
- else
- {
- _maxCounts.Add(1);
- }
- }
- if (CanSelectCardCondition1(cardSources[0]))
- {
- if (CanSelectCardCondition(cardSources[1]))
- {
- _maxCounts.Add(2);
- }
- else
- {
- _maxCounts.Add(1);
- }
- }
- if (!CanSelectCardCondition(cardSources[0]) && !CanSelectCardCondition1(cardSources[0]))
- {
- if (CanSelectCardCondition(cardSources[1]))
- {
- _maxCounts.Add(1);
- }
- if (CanSelectCardCondition1(cardSources[1]))
- {
- _maxCounts.Add(1);
- }
- }
- }
- else if (cardSources.Length == 1)
- {
- if (CanSelectCardCondition(cardSources[0]))
- {
- _maxCounts.Add(1);
- }
- else if (CanSelectCardCondition1(cardSources[0]))
- {
- _maxCounts.Add(1);
- }
- }
- if (_maxCounts.Count >= 1)
- {
- maxCounts.Add(_maxCounts.Max());
- }
- }
- if (maxCounts.Count >= 1)
- {
- maxCount = maxCounts.Max();
- }
- #endregion
- if (maxCount == 2)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource),
- canTargetCondition_ByPreSelecetedList: CanTargetCondition_ByPreSelecetedList,
- canEndSelectCondition: CanEndSelectCondition,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.PutLibraryBottom,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- #region リストによる選択条件
- bool CanTargetCondition_ByPreSelecetedList(List<CardSource> cardSources, CardSource cardSource)
- {
- List<CardSource> _cardSources = new List<CardSource>();
- foreach (CardSource cardSource1 in cardSources)
- {
- _cardSources.Add(cardSource1);
- }
- _cardSources.Add(cardSource);
- List<CardSource[]> cardsList = ParameterComparer.Enumerate(_cardSources, _cardSources.Count).ToList();
- bool match = false;
- if (cardsList.Count >= 2)
- {
- foreach (CardSource[] cardSources1 in cardsList)
- {
- if (CanSelectCardCondition(cardSources1[0]))
- {
- if (CanSelectCardCondition1(cardSources1[1]))
- {
- match = true;
- }
- }
- if (CanSelectCardCondition1(cardSources1[0]))
- {
- if (CanSelectCardCondition(cardSources1[1]))
- {
- match = true;
- }
- }
- }
- }
- else
- {
- match = true;
- }
- if (!match)
- {
- return false;
- }
- return true;
- }
- #endregion
- #region 選択条件
- bool CanEndSelectCondition(List<CardSource> cardSources)
- {
- List<CardSource[]> cardsList = ParameterComparer.Enumerate(cardSources, cardSources.Count).ToList();
- bool match = false;
- if (cardsList.Count >= 2)
- {
- foreach (CardSource[] cardSources1 in cardsList)
- {
- if (CanSelectCardCondition(cardSources1[0]))
- {
- if (CanSelectCardCondition1(cardSources1[1]))
- {
- match = true;
- }
- }
- if (CanSelectCardCondition1(cardSources1[0]))
- {
- if (CanSelectCardCondition(cardSources1[1]))
- {
- match = true;
- }
- }
- }
- }
- else
- {
- match = true;
- }
- if (!match)
- {
- return false;
- }
- return true;
- }
- #endregion
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Count == 2)
- {
- returned = true;
- }
- yield return null;
- }
- }
- }
- if (returned)
- {
- if (card.Owner.HandCards.Count(CanSelectCardCondition2) >= 1)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition2,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
- }
- }
- }
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] Add this card to its owner's hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
- }
- }
- return cardEffects;
- }
- }
|