ST6_16.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST6_16 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] You may play 1 purple level 3 Digimon card and 1 purple level 4 Digimon card from your trash without paying their memory costs. Any [On Play] effects on Digimon played with this effect don't activate.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource != null)
  26. {
  27. if (cardSource.IsDigimon)
  28. {
  29. if (cardSource.Owner == card.Owner)
  30. {
  31. if (cardSource.IsDigimon)
  32. {
  33. if (cardSource.HasCardColor(CardColor.Purple))
  34. {
  35. if (cardSource.Level == 3)
  36. {
  37. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  38. {
  39. if (cardSource.HasLevel)
  40. {
  41. return true;
  42. }
  43. }
  44. }
  45. }
  46. }
  47. }
  48. }
  49. }
  50. return false;
  51. }
  52. bool CanSelectCardCondition1(CardSource cardSource)
  53. {
  54. if (cardSource != null)
  55. {
  56. if (cardSource.IsDigimon)
  57. {
  58. if (cardSource.Owner == card.Owner)
  59. {
  60. if (cardSource.IsDigimon)
  61. {
  62. if (cardSource.HasCardColor(CardColor.Purple))
  63. {
  64. if (cardSource.Level == 4)
  65. {
  66. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  67. {
  68. if (cardSource.HasLevel)
  69. {
  70. return true;
  71. }
  72. }
  73. }
  74. }
  75. }
  76. }
  77. }
  78. }
  79. return false;
  80. }
  81. bool CanUseCondition(Hashtable hashtable)
  82. {
  83. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  84. }
  85. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  86. {
  87. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource)))
  88. {
  89. int maxCount = Math.Min(2, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource)));
  90. List<CardSource> selectedCards = new List<CardSource>();
  91. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  92. selectCardEffect.SetUp(
  93. canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource),
  94. canTargetCondition_ByPreSelecetedList: CanTargetCondition_ByPreSelecetedList,
  95. canEndSelectCondition: CanEndSelectCondition,
  96. canNoSelect: () => true,
  97. selectCardCoroutine: SelectCardCoroutine,
  98. afterSelectCardCoroutine: null,
  99. message: "Select cards to play.",
  100. maxCount: maxCount,
  101. canEndNotMax: true,
  102. isShowOpponent: true,
  103. mode: SelectCardEffect.Mode.Custom,
  104. root: SelectCardEffect.Root.Trash,
  105. customRootCardList: null,
  106. canLookReverseCard: true,
  107. selectPlayer: card.Owner,
  108. cardEffect: activateClass);
  109. selectCardEffect.SetUpCustomMessage("Select cards to play.", "The opponent is selecting cards to play.");
  110. selectCardEffect.SetUpCustomMessage_ShowCard("Played Cards");
  111. yield return StartCoroutine(selectCardEffect.Activate());
  112. bool CanTargetCondition_ByPreSelecetedList(List<CardSource> cardSources, CardSource cardSource)
  113. {
  114. if (cardSources.Count(CanSelectCardCondition) >= 1)
  115. {
  116. if (CanSelectCardCondition(cardSource))
  117. {
  118. return false;
  119. }
  120. }
  121. if (cardSources.Count(CanSelectCardCondition1) >= 1)
  122. {
  123. if (CanSelectCardCondition1(cardSource))
  124. {
  125. return false;
  126. }
  127. }
  128. return true;
  129. }
  130. bool CanEndSelectCondition(List<CardSource> cardSources)
  131. {
  132. if (cardSources.Count <= 0)
  133. {
  134. return false;
  135. }
  136. if (cardSources.Count(CanSelectCardCondition) >= 2)
  137. {
  138. return false;
  139. }
  140. if (cardSources.Count(CanSelectCardCondition1) >= 2)
  141. {
  142. return false;
  143. }
  144. return true;
  145. }
  146. IEnumerator SelectCardCoroutine(CardSource cardSource)
  147. {
  148. selectedCards.Add(cardSource);
  149. yield return null;
  150. }
  151. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: false));
  152. }
  153. }
  154. }
  155. if (timing == EffectTiming.SecuritySkill)
  156. {
  157. ActivateClass activateClass = new ActivateClass();
  158. activateClass.SetUpICardEffect($"Play 1 Digimon from trash", CanUseCondition, card);
  159. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  160. activateClass.SetIsSecurityEffect(true);
  161. cardEffects.Add(activateClass);
  162. string EffectDiscription()
  163. {
  164. return "[Security] You may play 1 purple level 4 or lower Digimon card from your trash without paying its memory cost. Any [On Play] effects on Digimon played with this effect don't activate.";
  165. }
  166. bool CanSelectCardCondition(CardSource cardSource)
  167. {
  168. if (cardSource != null)
  169. {
  170. if (cardSource.IsDigimon)
  171. {
  172. if (cardSource.Owner == card.Owner)
  173. {
  174. if (cardSource.IsDigimon)
  175. {
  176. if (cardSource.HasCardColor(CardColor.Purple))
  177. {
  178. if (cardSource.Level <= 4)
  179. {
  180. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  181. {
  182. if (cardSource.HasLevel)
  183. {
  184. return true;
  185. }
  186. }
  187. }
  188. }
  189. }
  190. }
  191. }
  192. }
  193. return false;
  194. }
  195. bool CanUseCondition(Hashtable hashtable)
  196. {
  197. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  198. }
  199. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  200. {
  201. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  202. {
  203. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  204. List<CardSource> selectedCards = new List<CardSource>();
  205. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  206. selectCardEffect.SetUp(
  207. canTargetCondition: CanSelectCardCondition,
  208. canTargetCondition_ByPreSelecetedList: null,
  209. canEndSelectCondition: null,
  210. canNoSelect: () => true,
  211. selectCardCoroutine: SelectCardCoroutine,
  212. afterSelectCardCoroutine: null,
  213. message: "Select 1 card to play.",
  214. maxCount: maxCount,
  215. canEndNotMax: false,
  216. isShowOpponent: true,
  217. mode: SelectCardEffect.Mode.Custom,
  218. root: SelectCardEffect.Root.Trash,
  219. customRootCardList: null,
  220. canLookReverseCard: true,
  221. selectPlayer: card.Owner,
  222. cardEffect: activateClass);
  223. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  224. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  225. yield return StartCoroutine(selectCardEffect.Activate());
  226. IEnumerator SelectCardCoroutine(CardSource cardSource)
  227. {
  228. selectedCards.Add(cardSource);
  229. yield return null;
  230. }
  231. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: false));
  232. }
  233. }
  234. }
  235. return cardEffects;
  236. }
  237. }