EX12_019.cs 5.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. // Nezhamon
  5. namespace DCGO.CardEffects.EX12
  6. {
  7. public class EX12_019 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Alternative Digivolve Condition
  13. if (timing == EffectTiming.None)
  14. {
  15. static bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.EqualsTraits("Shambala");
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card, null, level: 5));
  20. }
  21. #endregion
  22. #region Rush
  23. if (timing == EffectTiming.None)
  24. {
  25. cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  26. }
  27. #endregion
  28. #region Collision
  29. if (timing == EffectTiming.OnCounterTiming)
  30. {
  31. cardEffects.Add(CardEffectFactory.CollisionSelfStaticEffect(false, card, null));
  32. }
  33. #endregion
  34. #region Piercing
  35. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  36. {
  37. cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: false, card: card, condition: null));
  38. }
  39. #endregion
  40. #region Blocker
  41. if (timing == EffectTiming.None)
  42. {
  43. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  44. }
  45. #endregion
  46. #region Engage
  47. if (timing == EffectTiming.OnEndTurn)
  48. {
  49. cardEffects.Add(CardEffectFactory.EngageSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  50. }
  51. #endregion
  52. #region AT Attack Change
  53. if (timing == EffectTiming.OnAttackTargetChanged)
  54. {
  55. ActivateClass activateClass = new ActivateClass();
  56. activateClass.SetUpICardEffect("Become Digimon effect immune and gain 4K DP until enemy turn ends", CanUseCondition, card);
  57. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
  58. activateClass.SetHashString("EX12_019_AT_1");
  59. cardEffects.Add(activateClass);
  60. string EffectDescription()
  61. {
  62. return "[All Turns] [Once Per Turn] When attack targets change, until your opponent's turn ends, their Digimon effects don't affect this Digimon and it gets +4000 DP.";
  63. }
  64. bool CanUseCondition(Hashtable hashtable)
  65. {
  66. return CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass)
  67. && CardEffectCommons.CanTriggerOnPermanentAttackTargetSwitch(hashtable, permanent => true);
  68. }
  69. bool CanActivateCondition(Hashtable hashtable)
  70. {
  71. return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass);
  72. }
  73. IEnumerator ActivateCoroutine(Hashtable hashtable)
  74. {
  75. card.PermanentOfThisCard().UntilOpponentTurnEndEffects.Add((_timing) => PermanentEffectFactory.DigimonEffectImmunity(card.PermanentOfThisCard()));
  76. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(card.PermanentOfThisCard()));
  77. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP
  78. (
  79. card.PermanentOfThisCard(),
  80. +4000,
  81. EffectDuration.UntilOpponentTurnEnd,
  82. activateClass
  83. ));
  84. }
  85. }
  86. #endregion
  87. #region AT Security Removed
  88. if (timing == EffectTiming.OnLoseSecurity)
  89. {
  90. ActivateClass activateClass = new ActivateClass();
  91. activateClass.SetUpICardEffect("This Digimon may unsuspend", CanUseCondition, card);
  92. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
  93. activateClass.SetHashString("EX12_019_AT_2");
  94. cardEffects.Add(activateClass);
  95. string EffectDescription() => "[All Turns] [Once Per Turn] When security stacks are removed from, this Digimon may unsuspend.";
  96. bool CanUseCondition(Hashtable hashtable)
  97. {
  98. return CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass)
  99. && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, _ => true);
  100. }
  101. bool CanActivateCondition(Hashtable hashtable)
  102. {
  103. return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass)
  104. && card.PermanentOfThisCard().CanUnsuspend;
  105. }
  106. IEnumerator ActivateCoroutine(Hashtable hashtable)
  107. {
  108. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(
  109. permanents: new List<Permanent>() { card.PermanentOfThisCard() },
  110. cardEffect: activateClass).Unsuspend());
  111. }
  112. }
  113. #endregion
  114. return cardEffects;
  115. }
  116. }
  117. }